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- [ ] Change the footsteps sound.
- [ ] Add sound effects for :
- [ ] Picking up items.
- [ ] Building items,
- [ ] Absorbing water.
- [ ] Absorbing oxygen.
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Have a set of sounds to pick from when firing a weapon.
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Step sounds; must have variance depending on the floor:
- [ ] Metal
- [ ] Wood
- [x] Dirt
- [ ] Grass
- [ ] Crystal
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2 SFX: taking off, and landing.
Variances:
- [ ] Metal
- [ ] Wood
- [x] Dirt
- [ ] Grass
- [ ] Crystal
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- sfx When drag and shoot
- sfx BT-กดปุ่มตกลง
- sfx BT-กดปุ่มยกเลิก
- sfx เสียงฟันดาบ
- sfx When Win the game
- sfx When Fail the game
![image](https://github.com/s1n-c0s/UNDERLINE/ass…
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I am currently working on a game which has music that speeds up as the game goes on. I want the player to be able to resume when they die, along with starting the music where it left off.
After poki…
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SFX that consist of the same SFX being played in rapid succession seem to have less release than before, causing them to overlap a bit more. Rock Slide is a good example of this, but there are many ot…
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Greeting
With the last bbhack version ( c253fd8 ) AMD have a regression
Crashing the game when i try load the save or when i try a new game, on both case with AMD bloodborne crash.
I leave my…
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### How can we help?
I would like someone else to build the manifest.
### Please read and ensure the following
- [X] The installer meets the above requirements
### Please provide the following inf…
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I realized that `convert_stills_to_sequence=True` leads to a unified beam model. Is this expected/intended? This is fine with SMX datasets but not adequate for SFX, because XFEL pulses have shot-to-sh…