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How to parse tilesets in Unity?
[Celeste tilesets](https://aran.ink/posts/celeste-tilesets)
[Unity rule tiles tutorial](https://learn.unity.com/tutorial/using-rule-tiles)
[OpenGameArt](https://open…
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Hello, I encountered an error while using your code for training when i use train_cylinder_asym_pl.py. Do you have any ideas to solve this problem. But it works fine when i use train_cylinder_asym.py
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Hello, I am a new employee of Huawei 2012 laboratory. Recently, I am studying the relevant papers of this research, and I respect your achievements.
I have a few doubts about the code related to the …
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**I do not expect alpaka to support Vulkan as a backend anytime soon**, at least not without going through an abstraction layer like codeplay's SyCL-over-Vulkan implementation, because Vulkan uses a s…
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# Key Takeaway:
- GPU cares about parallelism
- GPU cares about throughput (bandwidth) instead of latency for single thread (task(=)
- Memory hierarchy
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## AX+Y demo
With memory ba…
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```
Aparapi's current goal is to be yet another
easily-write-a-crappy-GPGPU-implementation framework. These are a dime a dozen,
are useless, ignored by mainstream developers, and shunned by HPC deve…
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```
Aparapi's current goal is to be yet another
easily-write-a-crappy-GPGPU-implementation framework. These are a dime a dozen,
are useless, ignored by mainstream developers, and shunned by HPC deve…
-
```
Aparapi's current goal is to be yet another
easily-write-a-crappy-GPGPU-implementation framework. These are a dime a dozen,
are useless, ignored by mainstream developers, and shunned by HPC deve…
-
```
Aparapi's current goal is to be yet another
easily-write-a-crappy-GPGPU-implementation framework. These are a dime a dozen,
are useless, ignored by mainstream developers, and shunned by HPC deve…
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This is filing an issue based off of the comment here: https://github.com/chapel-lang/chapel/issues/18858#issuecomment-999181985
What I see is that for GPU code generation if I compile the followin…