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Arising from ticket https://support.microbit.org/helpdesk/tickets/73150 (private)
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XcodeGen 2.2.0, Xcode 10.1.
I can't get frameworks with framework and Carthage dependencies working with Xcode playgrounds. This might not be a XcodeGen issue at all, but it's possible XcodeGen cou…
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When run from a playground, I get the error `Generate_Swift_Initializer.SIGError error 0`. I assume this is `SIGError.notSwiftLanguage`. Maybe there is something special about the main source file in…
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Hi @mbrandonw
I have been facing some issues with the playground on XCode 9.3.
Where I get `libc++abi.dylib: terminating with uncaught exception of type NSException`
The weirdest this is that…
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First off thanks for making this. It's very informative.
Now.. This is probably a very silly question, but how do I run a playground? I've opened the repository in xcode and it works fine (I can r…
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SQLiteSwift is doing rather minimal work in the `SQLiteStorageEngine`, and was added because I was building a prototype to see the performance of an SQLite-backed `StorageEngine`. Now that the concept…
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## Goals
Importing and opening Realm in Xcode Playground.
## Expected Results
Since Xcode 12 it's possible to import Swift packages into Playground. As such it should be possible to import Realm…
mmacu updated
2 years ago
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I watched the inital/intro video https://youtu.be/FMLZ9sSF3as last night and thought it looks _pretty good_ ... and it _appears_ to cover the features we are going to need.
> https://www.simplilearn.…
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Adding a playground to a project generated with SwiftPlate is a bit convoluted, you need to wrap it in a workspace and then create and register in the plist an _empty_ umbrella c header (that swiftpla…