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- [ ] compatibility note: display:flex is used http://caniuse.com/#search=flex
- [ ] bug: insertItem in the middle of @'d name
- [x] remote suggestion request #16
- [x] v-model support #29, #43
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fritx updated
6 years ago
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This issue is a feature proposal. Feel free to upvote (with 👍 ), comment and provide your use-cases if you're interested by this feature.
## Context
(Originally discussed in https://github.com/i…
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# Description
Currently, ThreeJS limits how many bones can _skin_ a vertex to at most 4. When a loader sees more than 4 it arbitrarily removes some of them and [emits a warning](https://discourse.t…
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If you import 0.13.1 in a create React project (see https://github.com/kalwalt/ARnft-ES6-react/issues/29) and you run yarn start the project fails with this message:
```
Failed to compile.
./node…
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The hair get messed up while we use the facial expressions:
https://user-images.githubusercontent.com/35926530/181923684-4fe3b99c-6c77-4d56-9cc5-9a539568d5e5.mp4
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How can the gltf model be bound to a static collision scene?
I don't know where the problem is. My code doesn't work
```javascript
gltf_loader.load("/src/assets/world.glb", gltf => {
scene.add(g…
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## Motivation
The imagery in the new Photorealistic 3D Tiles has some impressive resolution. Google says their tiles can be used with CesiumJS or deck.gl, and that they are in the the [OGC standard…
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```
Hi there, I love your product, but I've this issue.
What steps will reproduce the problem?
1. Exported from 3DS MAX 2013
2. Try to load in HTML5 version an allways get this error
JS error in SEA3…
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https://basis-universal-webgl.now.sh/texture/ is returning a 404 error for me at the moment.
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While the KHR_techniques_webgl extension has been archived, it seems to be quite interesting to use for custom shaders embedded in gltf.
Having this as another extension here to experiment and hack w…