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Anyone figured out how to make the camera orbit the object without tilting the camera?
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The increments used for panning and tilting should be scaled with zoom level. Currently when moving the camera while zoomed in the movement for the left, right, up down buttons goes too far.
omwah updated
8 years ago
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```
What steps will reproduce the problem?
1. Load.
2. Run game.
3. Try to move around using keyboard.
What is the expected output? What do you see instead?
The expected output for me would be moveme…
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Features:
- [ ] glassy look
- [ ] solid look
- [ ] background gradients
- [ ] gradient border
- [ ] moving gradient on hover
- [ ] tilting effect (https://www.youtube.com/watch?v=eOJTj_mWJds)
-…
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Hi, I would like to disable 3d building extrusion on default map when tilting. I know it’s possible on native Android and iOS SDKs, but I haven’t found anything about in the plugin’s documentation.
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## Environment
- Xcode version: 15.1
- iOS version: 17.2
- Devices affected: All
- Maps SDK Version: 11.0.0
## Observed behavior and steps to reproduce
When I add a symbol and a model at t…
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```
What steps will reproduce the problem?
1. Load.
2. Run game.
3. Try to move around using keyboard.
What is the expected output? What do you see instead?
The expected output for me would be moveme…
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tilting the phone just triggers *WARNING:sensor_client:Unknown sensor data len* followed by an integer
and the movement does not seem to get tracked. connecting to the server works and so does displa…
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```
What steps will reproduce the problem?
1. Load.
2. Run game.
3. Try to move around using keyboard.
What is the expected output? What do you see instead?
The expected output for me would be moveme…
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I am **very happy** with all the functionalities but i am missing one thing...
The pan & tilt function has the possibility to adjust the speed of panning & tilting.
I don't see a function to set th…