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see: https://github.com/kduske/TrenchBroom/pull/3399
So our GL code is guaranteed to work everywhere, we should render thick lines as quads or pairs of triangles I guess?
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My points are somewhat the same to (only and partially) description of #3928, rest is not really
I think blender style movement *option* would be benificial to Trenchbroom, but only as option. Many T…
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MEGAsync has a dependency on `freeimage`, which has quite a few known vulnerabilities at the moment:
```
Known issues:
- CVE-2021-33367
- CVE-2021-40262
- CVE-2021-402…
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### Description
When launching TrenchBroom, a dialog box opens with a list of game configurations and recently opened maps. The list of maps contains entries even for maps that have been deleted.
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### System Information
`TrenchBroom 2023.1 Build v2023.1-472-g94049d6d2 Debug Linux-`
### Expected Behavior
Sprites are drawn in the same orientation as in the GoldSrc engine.
### Steps to Rep…
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Continued from https://github.com/kduske/TrenchBroom/pull/2955
> I would like to get rid of the model format + texture format whitelist; it's not scalable when you consider source ports that can l…
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Ctrl+Esc (deactivate current tool shortcut by default) is hardcoded to open the start menu in Windows 10, so the default shortcut for this doesn't work, it opens the windows start menu instead.
Als…
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As a long time user of TrenchBroom (and Quake Mapping), It is pretty confusing to me how underutilized and limited the group system is in UDB.
So why not take a page from that book?
Quake (and by…
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![ezgif-2-4aedf5d15b41](https://user-images.githubusercontent.com/10585836/95986412-3d9a4a80-0e26-11eb-9a5a-4c5126798c53.gif)
### System Information
TrenchBroom V2020.1 on Windows 10
### Is…
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The screenshot below shows how Quark gathers the Quake textures by theme/usage.
![image](https://user-images.githubusercontent.com/72394209/109183609-6a744c00-778e-11eb-8950-5e3eda387f14.png)
It…