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[AN_Matrices_Play_003.blend.zip](https://github.com/enzyme69/blendersushi/files/2295754/AN_Matrices_Play_003.blend.zip)
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As a first step I exported the model to OBJ (meshes only).
Please note that I had to perform the following changes:
- store geometry as an attribute when previewing
- add save button
- assign a …
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USDZ:
[cricket_unleashed_006.usdz.zip](https://github.com/enzyme69/blendersushi/files/4211314/cricket_unleashed_006.usdz.zip)
BLEND:
[cricket_unleashed_006.blend.zip](https://github.com/enzyme6…
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**Is your feature request related to a problem? Please describe.**
I'm building a dynamic scene in ThreeJS, and I need a fallback for webXR (AR, specifically), for devices that don't support it. On…
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**Is your feature request related to a problem? Please describe.**
Currently in usdzExporter , the roughnessMap and metalnessMap is only exported if roughness is 1 and metalness 1. https://github…
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SVERCHOK Way:
[animating_many_012.blend.zip](https://github.com/enzyme69/blendersushi/files/3424540/animating_many_012.blend.zip)
Brute force SV nodes keyframing:
Final USDZ:
[dancingB…
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- Blender version
- 4.1(supports usdSkel on export) https://www.blender.org/download/releases/4-1/
- For extra USD features, use experimental build branch https://builder.blender.org/download/ex…
syoyo updated
2 months ago
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Is it possible to import a custom 3D model into the scene?
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I've been trying to find the root cause for this myself but haven't been successful in doing so.
UV seams in meshes cause visible seams along normals in USD and USDZ files exported with usd-unity.
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