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On branch kk_hg_bfs. Mesh is not in pumi-meshes repo but can be copied from /lore/cwsmith/geometries/pumi-meshes/upright/1.6M/2p. Verbosity in engpar::balance was changed to 2.
There are weights (…
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Hi,
when exporting a smoothed model without sharp edges the UVs get messed up. So I'm forced to split the edges along the seams.
This looks bad on a model with a normal map which is baked from a high…
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It'd be good to have a way to get rid of t-junctions in CSG.js, as these will introduce mesh cracks/pixel flickering because of the difference in floating point precision in a shader and a rasterizer.…
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continuing [this discussion](https://github.com/dcooley/sfheaders/issues/70#issuecomment-605705645)
as well as `list_columns`, have a `list_data`, or `combine_lists`, or something, which will put a…
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**Vaughn Whisker**
I'm trying to catch up on some of the things I missed last week bouncing in and out of the meeting. I'm looking at the LOD table (Slide 55) in the Presagis Brief "OGC CDB Primer…
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**System and IINA version:**
- macOS 10.13.3 (17D102)
- IINA 1.0.0-beta1 (71)
**Expected behavior:**
Clicking to skip beyond the buffered part of a video stored on a network drive will actua…
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Right now rendering is slow and suffers from high overhead and GPU synchronization issues. In the light of more performant rendering APIs and imrovement of existing ones (AZDO on OpenGL), the whole re…
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I think the problem is that the model was split to four submeshes(and the names of those submeshes are even not listed in the gltf file). The morph targets are working, but the animation is not playin…
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**Describe the bug**
When I extract a textured, uv-unwrapped mesh, there appears to be an artifact which looks like a discontinuity in the mesh along the x and y axis. The mesh looks like it is sepa…