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Names and map colours of tags in Vic3 may be dynamically changed in game. See how to make use of this function
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Initial support for EU4Vic2 library would use the following structure for each generated polity in `common/flag_definitions/00_flag_definitions.txt`
```
[Vic3 tag] = {
flag_definition = {
coa…
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(Messages copied over from Discord, written by me, @IhateTrains and @Zemurin)
IhateTrains — Oggi alle 14:18
I was thinking, what if we allowed mods to provide their own configurables?
In case of …
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The difference between short and long country names is obvious: _China_ vs. _The People's Republic of China_; _Germany_ vs. _Federal Republic of Germany_.
We may generate long country names for all…
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Vic3 has decrees to which EU4 state edicts could be mapped.
- Advancement Effort => decree_promote_social_mobility
- Centralization Effort => decree_promote_national_values
- Defensive Edict => dec…
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BUG REPORT INFORMATION
**Output of `docker version`:**
```
Client:
Version: 1.10.3
API version: 1.22
Go version: go1.5.3
Git commit: 20f81dd
Built: Thu Mar 10 15:52:22 2016
…
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Hoi4 naval bases can be 1-10, so divide the Vic3 level by an appropriate amount.
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After #87 will be implemented, we can then consider expanding such flagsets.
This would require:
- [ ] Creating flag definition sets for **_each and every_** legacy code we use:
```
legacy_ABC =…
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See #81 and #74 for other details
Religion: a "census" should be done in Vic3 to find out the religion most pops of this given culture are praying to and assign it accordingly
Color: the followi…
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Either expand commonItems::ModLoader to support vic3-style mods (preferable), or write own modLoader.