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Hi, i tryied to add this to unity 6 project, and firstly it's said that a lot of stuff is Obsolete, and after trying to refactor a bit (cuz i can't say that i 100% sure what i'm doing) got this 2 errr…
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This is a feature request for Siibra explorer to support Volumetric rendering with relevant information about that feature.
As of 2020 (see this commit https://github.com/google/neuroglancer/commit…
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Hi Marco,
Would be great if PV could show electron density maps (as some kind of mesh?). Having such a visualization would make it much more clear how well e.g. ligands fit the experimental data.
Th…
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Best and simple solution for performant global illumination for standard pipeline! but none for new pipelines. Do you plan make for URP and HDRP ? both of have deferred rendering.
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Great research. I have a question for you: 4k4D seems to perform well in free-viewpoint rendering of videos, and the majority of the demo is focused on human bodies. Could this capability potentially …
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Will be based on Bruneton's Improved Scattering.
* Rewritten to HLSL
* Updated to be made compatible with Post Process Package v2
* Tested to be functional in KSP
* Needs work to turn off the st…
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⚠️⚠️**NOTE**⚠️⚠️ **This list is outdated**, please refer to the following one instead:
https://github.com/godotengine/godot-benchmarks/issues/36
⚠️⚠️**END OF NOTE**⚠️⚠️
This is a list of benc…
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Can you provide a full instruction on ShinyBlender dataset? I have no idea how to reproduce the paper result. And I am wondering why the data in your paper are inconsistent.
![111](https://github.com…
scy04 updated
7 months ago
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> Great! There are a few things we could still add, but first let's get this out. I would be interested in doing a PR with some more features and tweaks... This is too much fun... So maybe it is best…
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When transparent objects overlap, the objects show as if they are fused or masked. For example, a red sphere is inside a bigger blue sphere, the red sphere does not show. If the red sphere is opaque a…