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Just loaded the basline and tried one of the examples and I get a walkback "#NewWaveServer is missing, and does not understand #serveOn:waveEngine:"
It looks like the baseline doens't pull in this …
macta updated
4 years ago
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## Steps to Reproduce
1. Uncompress [VisualTests3.zip](https://github.com/mono/mono/files/3779468/VisualTests3.zip) and serve its content with `xsp4`
2. Browse above
### Current Behavior
Wit…
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## Steps to Reproduce
1. Unzip [low-level.zip](https://github.com/mono/mono/files/3803608/low-level.zip) and serve it
2. Browse above (I've used Firefox)
### Current Behavior
The Console sho…
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Initializers/Bootstrappers that support HoloLens. HoloLens emulator would be a good start.
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Love the new v3
The project couldnt build so I had to manually add the env MSBuildSDKsPath and install the .net dev kit
Most importantly the docs are down so I cant browse the api and for some r…
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According to your [blog post](https://geeks.ms/waveengineteam/2017/08/21/whats-new-in-wave-engine-2-4-0), as of v2.4 the UWP platform should have an additional Launcher Type option for Xamarin.Forms -…
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Hello, I wonder if I can consume videos 360º from Youtube using WaveEngine.Cardboard API and where can I find examples of how to do this in applications for Windows 10 Mobile with C#.
Regards.
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Hello @luca-piccioni ,
I have tried to run OpenGL.net and Gtk Sharp 3.22.8 ( GtkSharp's github already compiled )
But It still have problem with stacktrace errors.
```
mono 'TestOpenGL.exe
…
ghost updated
5 years ago
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Wasn't sure what repository to put this in, but I'm getting this whenever I try to build a project using the HoloLens launcher (not sure if it affects other ones yet)
`1>C:\Users\Mitchell\.nuget\pack…
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I have a problem with run build and run project in macOS 10.12.3 in Xamarin Studio 6.0:
For example, I started VuforiaTest_Android.sln and have Error:
`/MyPath/Samples-b00057faf3fb92837011f29a8e…
ximet updated
6 years ago