-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```
Currently if you've got a large number of overlays in an ItemizedOverlay,
scrolling the map becomes sluggish no matter how many overlays are visible.
With the attached patch, only the overlays …
-
```zephir
protected function doStuff(var theThings, bool correctly = false)
{
var correctly;
var_export(correctly);
}
public final function __construct( di)
…
-
Current `Traversable` interface does not has any methods signatures, which is not practical in terms of autocomplete of methods and for static code analysers.
https://github.com/phalcon/cphalcon/bl…