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**Describe the bug**
Duplicating an entity consisting of **Mesh** and **PhysX Collider** components and updating their corresponding PhysX Mesh physics material with a new material in Fbx Settings cr…
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**Describe the bug**
It has been observed that cmake will fail to build when _cmake -E time cmake --build . --target ALL_BUILD --config profile -j 2_
command is used after successful configure on a …
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**Describe the bug**
AWS Resource Mapping Tool doesn't open; the Console prints:
`(ProcessWatcher) - Child process id 23622 terminated prematurely (exit status 255)`
**Steps to reproduce**
Steps…
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**Describe the bug**
**PhysX Force Region** component _Magnitude_ value needed to move regular sized entities has to be about 1000 times greater when the component force is set to _Point_ force than …
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```
File "D:/workspace/netroby/o3de/cmake/AzAutoGen.py", line 365, in
import jinja2
ModuleNotFoundError: No module named 'jinja2'
CMake Error at cmake/LyAutoGen.cmake:34 (add_custom_command…
ghost updated
3 years ago
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**Is your feature request related to a problem? Please describe.**
1. Currently there exists test code in [C:\git\o3de\AutomatedTesting\Gem\PythonTests\EditorPythonTestTools\editor_python_test_tools\…
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**Describe the bug**
Placing a Blast entity with assigned blast assets inside of the PhysX Force Region or colliding it with moving PhysX Character Controller does not wake it and trigger its physics…
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**Describe the bug**
Lighting looks differently between the Editor and the GameLauncher for the same level being tested - barely any light is rendered in the GameLauncher compared to the Editor. Note…
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I encountered some very strange behaviour which turned out to be caused by me forgetting to specify DLY_PROJECTS when I generated a build from scratch (I had cleared my build folder because I wanted t…
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I have a folder with a request that adds response data to a (csv) file.
I use that file when running 2 other collections.
When the data file contains 125 lines of data or less, it works. If the dat…