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- axmol version:
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2
- Visual Studio:
- VS version: 2019 (16.11), 2022 (17.6+)
- MSVC ve…
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- axmol version:axmol-2.1.0
- devices test on:Mac OS M1
- developing environments
- NDK version: r23c
- Xcode version: 14.2
- Visual Studio:
- VS version: 2019 (16.11), 2022 (17.…
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- axmol version: 2.1.1
- devices test on: Windows
- developing environments
- Visual Studio: 2022
Steps to Reproduce:
1. Add in hello world example
````cpp
auto sprite = Sprite::create(…
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- [x] I have updated Purchases SDK to the latest version
- [x] I have read the [Contribution Guidelines](https://github.com/RevenueCat/purchases-android/blob/main/CONTRIBUTING.md)
- [x] I have searc…
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Now that we have the [Cocos2d-x client](https://github.com/colyseus/colyseus-cocos2d-x), it would be nice to make it work on the majority of C++ targets. The current C++ implementation is tied to coco…
endel updated
4 months ago
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I've updated my project to use the latest version of Axmol and 3rd party libraries and ever since my app is no longer able to connect to my servers (Nakama) securely via SSL from an Android 7.x or 8.x…
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On documentation page Modules -> UI Nodes is empty.
https://axmolengine.github.io/manual/latest/
Documentation for ui nodes exists only in "classes" section
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- axmol version:
- devices test on:
- developing environments
- NDK version: r23c
- Xcode version: 14.2+
- Visual Studio:
- VS version: 2022 (17.9+)
- MSVC version: 19.39+…
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1.
There are currently two branches : `2.1` and `dev` .
Why is `dev` not a default branch , and why is it behind `2.1` ? What is the point of `dev` at all ?
2.
What branch (or chechout ... or re…
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Axmol's `core/CMakeLists.txt` has this:
```
target_include_directories(${_AX_CORE_LIB}
...
PUBLIC ${_AX_ROOT}/extensions
...
INTERFACE ${_AX_ROOT}/extensions
```
This expos…