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How this can be implemented:
- Define a state `struct Pause(bool)` somewhere (`core/pause.rs` if we had `core/`, otherwise probably just `src/pause.rs` or I guess `src/lib.rs`).
- Every system tha…
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Would it be possible to make the integration with bevy an optional feature? I would love to use this in my own game engine, and I think the Rust ecosystem as a whole can benefit from a solution like t…
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## What problem does this solve or what need does it fill?
In traditional OOP-based game development, per-frame logic flow is generally easier to deduce because (usually) the call-stack *is* the sc…
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## What problem does this solve or what need does it fill?
One in 4,000 people have a form of photosensitive epilepsy (PSE).
This can trigger various forms of seizure, which can in turn be a risk …
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## Bevy version
Bevy 0.13.0
## System information
iPhone 11, ios 17.2.1
If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
## What you did
Was play…
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## How can Bevy's documentation be improved?
In the [Setup](https://bevyengine.org/learn/quick-start/getting-started/setup/) page, it is given that the new cargo config file should be located in `/.c…
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Any network indirection (connecting to remote server or local/remote container) prevents client from spawning.
docker server command: `run --name ssnt --network host --rm -e RUST_LOG=debug ssnt --p…
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Currently, when saving a project with external levels, it seems the external level files are written to in a strange way. For whatever reason, external level files become unavailable for a moment whil…
Trouv updated
2 years ago
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Our game has several asset collections, and we use preprocessing to convert our textures to BASIS-LZ
Whenever we run our app with the preprocessing flag the AssetCollections never seem to get loade…
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Hello,
so, I'm trying to make a pinball game. I have the game board/table as a large, fixed rigid body. The flippers are dynamic rigid bodies, attached through a `MultibodyJoint` to the game board/…