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#540 provide a quick-setup timed traffic light triggered by ctrl-click.
This issue is continuation of that work. Here are some ideas (These are just some suggestions to think about. not all of them a…
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Some of the most fps heavy features of TMPE are around junctions - priority signs, traffic lights, junction restrictions (enter blocked junction), etc.
Vehicle AIs need to use collision detection a…
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> I suspect this is out of scope, but raising issue just in case.
When game hits vehicle limit, it can have big impact on services, which causes side-effects such as increased crime, health issues,…
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I'm pondering making some additional changes to mod incompatibility checker _after_ LABS gets updated to v11, so probably part of v11.1 release:
* Definitions should specify criticality of the inco…
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In the vanilla game, the citizens get spawned randomly, regardless of time of the day. Furthermore, there are only a few movement reasons that cause a certain spawn: like e.g. illness (find hospital) …
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Hello there, I recently installed Cities Skylines 2 and decided to try out this mod, I placed it at the "AppData\LocalLow\Colossal Order\Cities Skylines II\Mods" folder, when loading the game, it give…
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### Description
I first watched this weird behavior after I added some bus stops to the main arterial leading into the city. Instead of following the road, cars are now driving into the neighborh…
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Hey!
I think the mod is really good, but one feature would be very nice!
In my city, it is not uncommon for several buses on one route to queue up at one stop. I definitely don't have too many buses…
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> This is a redux of https://github.com/VictorPhilipp/Cities-Skylines-Traffic-Manager-President-Edition/issues/143
>
> Requires #3 and #4
When customising traffic light sequence, I think it wo…
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### Feature Request Description
Essentially, I have an issue when running games. This is mainly focused on games like Cities Skylines, Minecraft etc which have their own game launcher, opening up a n…