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You might want to take a look at my xenium library: https://github.com/mpoeter/xenium/
It provides a number of concurrent data structures and reclamation schemes (and more is in WIP or on the todo …
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The queue locking strategy is incorrect for the SocketContext.cs(68-70) call to
`if (datagramQueue.Count > 0)
{
packet = datagramQueue.Dequeue();`
In a highly concurrent environment, the qu…
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This is an issue that currently affects the production blog, so it could be done after the release :+1:
If you look at any of the Ember Times posts you will see that all of the headers are also lin…
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Hi,
I've been looking for a Godot starter/sample code that solves the problem of concurrent animated tile movement.
If you have a tile between you and a monster, and both of you intend to move …
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# why
色々と複雑そうだから一つのISSUEにまとめたい。
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- CSV, Excel import
- initially of a fight, provide wheel/selector/input interface for GM to choose participants of fight
- manual input at initialization should be possible
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Parallel random graph construction in GraphBIG is not implemented correctly.
C++ standard library containers like vector, list, and unordered_map are not thread-safe. Calling push_back concurrently…
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Multi-item CAS or CASN is the basis for some interesting concurrent data structures. It would be nice if `atomic-primops` provides a CASN (or perhaps CAS2, CAS3 ... CAS10?).
I took a look [A Practi…
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What’s pros and cons of using map-sync.Mutex over sync.Map.