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## Use Case
We need a class/module/function that can initialize the whole viewer from a json object
## Solution
Use the data structure defined in #110 and build a module around it that can tr…
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# why
色々と複雑そうだから一つのISSUEにまとめたい。
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Hi,
I've been looking for a Godot starter/sample code that solves the problem of concurrent animated tile movement.
If you have a tile between you and a monster, and both of you intend to move …
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# Implement Comprehensive Monitoring for Long-running Workflows
## Problem Description
Indexify currently lacks a comprehensive built-in solution for monitoring long-running workflows. This make…
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We need to devise a method of submitting primitives (triangles, etc) to the low-level renderer such as `OpenGL_3_2` in a renderer-agnostic, efficient manner.
The immediate conclusion for this would b…
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I am not sure this is the right place, should I move it to email?
I realized a problem when I am writing a comment at https://github.com/ericgu/AnExerciseInCouplingDesRefWG/issues/4
For data flo…
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Parallel random graph construction in GraphBIG is not implemented correctly.
C++ standard library containers like vector, list, and unordered_map are not thread-safe. Calling push_back concurrently…
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Multi-item CAS or CASN is the basis for some interesting concurrent data structures. It would be nice if `atomic-primops` provides a CASN (or perhaps CAS2, CAS3 ... CAS10?).
I took a look [A Practi…
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It is easy to write simple benchmarks for concurrent hash tables. But when these data-structures hit real world data is when we learn how they truly perform. There has been much research on concurrent…