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Right now rendering is slow and suffers from high overhead and GPU synchronization issues. In the light of more performant rendering APIs and imrovement of existing ones (AZDO on OpenGL), the whole re…
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Will need to implement this at every entry point in the workflow chain and on every sample protocol.
See 'record_service_request' or 'create_dilutions' YAMLs for examples.
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**Boilerplate Introduction**
At present, the code for handling vector (e.g. Asteroids, Tempest, Star Wars) games is lacking in a number of areas, both in terms of accuracy and in terms of tracking dat…
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https://developer.blender.org/T82084
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 26.20.100.7263
Blender …
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Hi,
I want to generate some Rolling Shutter images by using Kubric, So I need to capture frames from a specific position with a rolling shutter camera. Is there any way to achieve the requirements ab…
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Hello!
I found a topic at forum about Parallax bump, but there i can't find clarification if it possible for LuxCore.
![parallaxbump](https://user-images.githubusercontent.com/74839903/108246413-13e…
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**Distribution (run `cat /etc/os-release`):**
```
kc5tja@pop-os:~/Downloads/vice-3.6.1/data/SCPU64$ cat /etc/os-release
NAME="Pop!_OS"
VERSION="22.04 LTS"
ID=pop
ID_LIKE="ubuntu debian"
…
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Add renderer based on Software Rendering as seen in the Vanilla DOOM or similar projects (like Chocolate DOOM), but with extra features (like 16 bit color, translucency and colored lighting).
This sh…
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Hi,
we have Metal news from WWDC19..
there is new Metal 3.0 API: (link: https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf)
and new Metal 2.2 Shading language: (link: https://developer.…
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Hi,
if we could get an Orochi OneAPI backend, then GPU desktop support, should be complete, from a vendor viewpoint..
hope it gets added eventually.. and I get notified when it's done by having open…