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This issue is to request required features and extensions that should improve AMDVLK on VKD3D-Proton. Just recently, VKD3D added [VK Profiles](https://github.com/HansKristian-Work/vkd3d-proton/blob/ma…
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```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
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```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
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The application should either end the current recording or properly recover from losing the D3D device.
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We should disable ANGLE's "force context check" flag to improve performance and align with ANGLE's defaults. Before doing this, we should make sure that the ANGLE bugs uncovered by disabling this flag…
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Hey, this is more of an enhancement request.
There are some use cases for Imgui (drawing custom overlays in game world space), that are most easily achieved if we have access to the D3D Device that…
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I am trying to run a and app with wine on Mobian, link [here](https://github.com/ptitSeb/box86/issues/684).
Not sure if it is a good idea:
```
0024:trace:d3d:wined3d_adapter_init_gl_caps adapter 0x…
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```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …