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# Failed to ingest events .catch() Unexpected token '
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I'm encountering a problem with GIMI, when I launch the program and the game I hear two beeps then the game crash back to launcher.
[d3d11_log.txt](https://github.com/user-attachments/files/16116855/…
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When building mozangle alone on Windows, the cc crate [uses MSVC (cl.exe)](https://docs.rs/cc/1.0.98/cc/index.html#external-configuration-via-environment-variables), which takes [46 seconds](https://b…
delan updated
4 months ago
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When I try to run 3Dmigoto for Genshin Impact I get this error "unable to load d3d11.dll", I already tried to put the game path in d3dx.ini but nothing works, so I don't know what to do.
![image](…
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### Description
GameMaker IDE consistently hangs up and requires a Ctrl-Alt-Delete. This is horribly annoying. See the "Steps to Reproduce" on how to cause this bug.
### Steps To Reproduce
Load G…
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Hey Man! I have been following some of your projects for over afew years :) I haven't had a chance to use it yet, but you recently followed my project I am working on open-3d-oled. Am I correct to und…
46cv8 updated
4 months ago
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It would be very nice to have d3d11 interface accessible within `libmpv/render.h` for external applications.
It could be a solution which allows to get directx 2D texture/shader resource view handl…
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```
Mipmap generation of 3D textures doesn’t work because the copy from the
texture storage to an image doesn’t support 3D texture.
```
Original issue reported on code.google.com by `Gregory....@im…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…
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```
What steps will reproduce the problem?
1: *Fix the compatibility of the D3D11 Plugin (Mudpvr.dll)*
What is the expected output? What do you see instead?
The expected output is: *Play games wi…