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It would be interesting to have other more powerful versions having the same human-like style.
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Some people claim to want to match with anyone. Some sort of parameter could be added to give them this option. In effect, everyone who enables the option would be added a parallel matchmaker which is…
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Can we get at least a 5-7 line example of how to use this?
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Title self-explanatory. TrueSkill is a much better way to have a skill rating for a project like this because it is designed for team-based games, while taking the average ELO of a team and applying t…
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Can this be adapted to include draws between opponents? In terms of a football application there can be a home win, away win or a draw
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I think it would be fun to start the statistics page with some abuses of the data you have collected. For example:
"Player most likely to be a Spy: (name)"
"Player most likely to be Merlin: (name)"
"…
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The ELO rating system doesn't properly handle matches with more than two players. So far, we haven't organized any multiplayer matches, so it's not a big deal at the moment.
At the moment, the calcul…
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Hello,
after a double mouseclick on wav.exe respectively Windows command script the following indication is shown: procedure entry point "GetSystemTimePreciseASFileTime"was not found (DLL, KERNEL32…
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_From @beefsack on April 14, 2015 13:9_
Have a player ratings system which could eventually be used for random matchmaking.
Taking a concede ratio into account might be interesting too.
_Copied fro…
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Hi,
I'm sorry to say but it's hard to follow the logic how the opponents are chosen for the PPO agent.
I'm aware of very basic strategy that basically past N models that are checkpointed are sel…