-
```
What steps will reproduce the problem?
1. Have a shader with this loop in it: for (int x = 0; x >= 0; x++) ;
2. Run the page.
What is the expected output? What do you see instead?
The compiler sh…
-
When I try to build master on Ubuntu 12/04, I get the following error:
behdad:glsl-optimizer 2 (master)$ make
[ 3%] Built target glcpp-library
[ 7%] Built target mesa
[ 97%] Built target glsl_optim…
-
Quoting from my previous comment in an older issue:
> "The tool I'm working on is feeding ESSL through and producing SPIRV, with the intention to patch any blocks which haven't been given explici…
-
Here's my repro case:
```hlsl
RWByteAddressBuffer MyBuffer;
[numthreads(1, 1, 1)]
void main()
{
uint previous_value;
MyBuffer.InterlockedAdd(0, 1, previous_value);
}
```
This shade…
-
Configure fails:
```
-- Looking for LAPACK libraries and options
In BLAS library no (didn't link: routine not found)
-llapack …
-
```
What steps will reproduce the problem?
1. Have a shader with this loop in it: for (int x = 0; x >= 0; x++) ;
2. Run the page.
What is the expected output? What do you see instead?
The compiler sh…
-
```
What steps will reproduce the problem?
1. Have a shader with this loop in it: for (int x = 0; x >= 0; x++) ;
2. Run the page.
What is the expected output? What do you see instead?
The compiler sh…
-
```
What steps will reproduce the problem?
1. Have a shader with this loop in it: for (int x = 0; x >= 0; x++) ;
2. Run the page.
What is the expected output? What do you see instead?
The compiler sh…
-
```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…
-
```
ESSL3 float-integer conversions (floatBitsToInt, floatBitsToUint,
intBitsToFloat, uintBitsToFloat) are currently not supported by ANGLE.
These are simple to implement on Direct3D with asint, asu…