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**Describe The Bug**
When using either the web or app versions of the jellyfin client on iOS in the background, the audio controls will not work correctly. Pausing will work, but resuming or changi…
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**Describe the bug**
It's currently confusing to users that most templates are managed apps but the default template is a bare app. We should be more clear about this and make it easy for a user to…
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Hi there, I'm able to render a sprite, adjust rotation etc, however I'm not able to receive any touch events on the sprite.
```
...
sprite.interactive = true;
sprite.on("pointerdown", () => {
…
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- [ ] App.vue
- [ ] components/ApiView.vue
- [ ] components/CodeView.vue
- [ ] components/CodepenEdit.vue
- [ ] components/Example.vue
- [ ] components/ImproveThis.vue
- [ ] components/SidebarSe…
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As soon as I try to run this line of code:
const mesh = await ExpoTHREE.loadObjAsync({asset: require('../assets/models/head.obj')});
My app starts complaining about this. Everything else is fine…
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Pretty easy steps to follow:
https://github.com/react-native-community/directory#how-do-i-add-a-library
How do I add a library?
Add it to react-native-libraries.json.
Submit a PR.
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#### library version
```bash
├── expo-camera@12.2.0
├── expo-gl@11.3.0
├─┬ gl-react-expo@5.2.1
│ ├── expo-gl@11.3.0 deduped
│ └── gl-react@5.2.0 deduped
├── gl-react@5.2.0
└─┬ webgltexture-loa…
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Hello! I'm trying to render a FBX file on Android but am running into an error. It renders an OBJ file fine on Android and the OBJ and FBX fine on iOS. I think the issue is related to #85 and #93 . Sa…
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**Describe the bug**
Scrolling a FlatList inside the Modalize component that is not full screen (alwaysOpen prop used for keeping it half the screen) will trigger a Modal height change on subsequent …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Do you want this issue prioritized?
- [ ] Yes, I have sponsored
- [X] Not urgent
### Current Behavior
The va…