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Godot supports multiple parallel scene trees that have physics and separate rendering, we could use this in the editor, to run a simulation sandbox with the player cell in it, to measure how fast it i…
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# Innovating Faster on Personalization Algorithms at Netflix Using Interleaving
* Authors:
* Link: https://netflixtechblog.com/interleaving-in-online-experiments-at-netflix-a04ee392ec55
* Date…
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**Updated 13-09-2024:** The final version of the specification is now published https://csrc.nist.gov/pubs/fips/205/final.
NIST has now published a draft specification for a Digital Signature algor…
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The project was downloaded on October 2nd at ~11PM. The project
runs and all the tests pass.
The code is well structured and mostly clear and well commented. I would have wished the code implem…
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Hi,
I was comparing the performance of `fastmultigather` when searching against a normal zip-type database and against a `Rocksdb` inverted index database. While running `fastmultigather` with `Roc…
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The test pulse analysis is designed to fit an exponential curve to the test pulse and use the extrapolated baseline as the steady-state. In the case where the data to fit is very flat (for example in …
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### Summary
The documentation for all algorithms in petgraph::algo::[isomorphism](https://docs.rs/petgraph/latest/petgraph/algo/isomorphism/index.html#) is vague in regards to multigraphs.
### M…
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# Add Search Engines to Key Sections
## Issue Summary
Implement search engines in key sections of the application to enhance usability and help users quickly locate relevant information. This feature…
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This issue is intended to keep track of the suite of optimizations, refactoring, enhancements, experimentations, and documentations we plan to implement/write in both the new fast recursive join imple…
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