-
heya, just FYI
I have progress on generating bindings for sokol automatically for C# using an alternative method: https://github.com/lithiumtoast/sokol-cs
You can find my break down here: https://…
-
**Describe the bug**
When applying a simple rate to a system, the system callback is never iterated.
The reduction does not seem to matter, even a rate of 1 causes this.
**To Reproduce**
```
#…
bgie updated
2 months ago
-
**Describe the bug**
Specifying that the last system writes a component type causes an abort on world destruction.
**To Reproduce**
```cpp
void System_final_system_writes(void) {
flecs::wor…
-
I was wondering if it would be possible to eventually remove the dependency on libc from zflecs? I'm trying to keep my codebase as 'ziggy' as possible, and would really appreciate this.
-
**[T](#title)itle**: Consolidated feedback on enabling more argument qualifiers.
**[I](#intro)ntroduction**:
Currently valid:
- `f(move x)`
- `f(forward x)`
- `f(out x)`
Currently …
-
**Describe the bug**
Within a Flecs Script: using a 'with' block results in the component or tag being attached to all entities _following_ the 'with' scope, rather than only the entities within its …
-
**Describe the bug**
I need to pass one-off context pointer to `ecs_run_post_frame()`, so what I am doing is allocating a value and have the callback free the value once called. This is to achieve so…
-
started flecs explorer in browser
```
cd explorer/etc
python3 -m http.server
```
then go to line 66 in the explorer: scene.flecs and change `Position3` to `Position3A` - lights will get remov…
-
Hi, I am in the planning stage of a Rust written ECS game engine. As part of that enigne I want to implement a scripting language that the user will write with instead of directly writing in Rust. If …
-
**Describe the bug**
When iterating over components with a different source using the C++ API, the new source does not seem to be properly taken into account.
**To Reproduce**
```cpp
flecs::worl…