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Hey, this is really cool. I've been trying to work out how to how to do self-gravitating fluid simulation beyond a toy star model and have gotten confused reading papers. I was wondering if you could …
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Hi Scrawk! This repo is really fascinating and I'm having fun digging around in it, but I wanted to check that the behavior I'm seeing is expected.
For this image I haven't done anything to the bas…
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At [[C]Worthy](https://www.cworthy.org/) in addition to the [CESM data](https://github.com/zarr-developers/VirtualiZarr/issues/132) we are also working with a oceanographic model called [UCLA-ROMS](ht…
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I'm not sure if this is a little specific. But I am using the package to render scenes / videos of bacteria and micro-robot simulations and I want to add this effect of the particles being in a fluid.…
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### Project description
Dependency for fluid simulation for FreeCAD's Cfd workbench #131155, see https://github.com/qingfengxia/Cfd#debianubuntu
### Metadata
* homepage URL: https://pypi.org/…
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- [ ] Add support for a simulation space to contain multiple terrain tiles
- [ ] Alternatively, add support for terrain.leftNeighbor, terrain.topNeighbor... to identify terrain tiles that are connec…
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### Description
The solver fails to solve system at initialization. Problem is, that the system becomes singular at time 0.0. and becomes non-solvable.
The following below listed models have same i…
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Hi @kotsoft,
I wanted to let you know that I have created a TypeScript fork of your Particle-based Viscoelastic Fluid Simulation repository. You can check it out here: [https://github.com/DigitCell…
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Imagine this: you have a compute shader that animates every element on the page using a fluid simulation. At animation frame time, the latest simulation results are applied to the page elements as CSS…
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Hi, everyone:
@Oblomov @Narcolessico @Azrael3000
I am making a simulation of a sphere (floating) fall into the water.
I generate the the boundary like this:
GeometryID boundary = addXYZFile(GT_…