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that should be done in SDCC's makebin tool, but we might wait for a decade for that, so, it is nice to implement that ourselves instead, that is easy: https://gbdev.gg8.se/forums/viewtopic.php?pid=454…
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Fresh from the success(!) of adding `_Float16` lets see what I can do about adding support for 64 bit integers.
Initial thoughts:
1. Return values - make it interop with sdcc (I think the stack …
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If I compile Cross Chase for the gb target I get lots of errors about missing symbols as shown below:
```
/cygdrive/c/z88dk/bin/zcc.exe +gb -Icross_lib -Icross_lib/sleep -Icross_lib/display -Icross_…
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I downloaded the source code of the 3.0 version to build it on linux (Ubuntu 19.10).
First I compiled sdcc-4.0.0 from source and defined SDCCDIR environment variable accordingly.
Had some issues:
…
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On the RCM2200, which has a Rabbit 2000@22 MHz, I see 2755 Dhrystones/s using the example code with current SDCC.
For comparison, current SDCC gets about 6000 Dhrystones/s on a C8051@96 MHz, and ov…
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When I do an install a bunch of unnecessary files are copied (all of `/usr/bin`.)
I am working on [this](https://github.com/konsumer/docker-gb-dev) complete docker dev environment for gameboy. It c…
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The instruction set documentation site found here: https://rednex.github.io/rgbds/gbz80.7.html has an error with the `CP` and `SUB` instruction.
This error was fixed by 9c818ef, but the docs folder…
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Directorio de salida: C:\Program Files\Pinguino
Descargado pinguino-windows64-sdcc-mpic16.zip ...
####################################################################### 99.7%
pinguino-windows64-…
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Why was the decision made to base CPCTelera on SDCC instead of Z88DK ?
Over time, I have the impression that Z88DK has evolved better and I think that they have a larger community.
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See #158 for context
> 1. **[Game Boy Programming Manual](https://archive.org/download/GameBoyProgManVer1.1/GameBoyProgManVer1.1.pdf)** - Official Game Boy programming and hardware manual by Nint…