-
Hi,
The following code is rejected by fxc and dxc.
However, it is accepted by glslang - which will produce invalid SPIR-V code, if one tries to access `texture` in `f`.
```
void f(Texture2D te…
Ace17 updated
11 months ago
-
Here's the evidence, ladies and gentlemen of high court.
Exhibit A: specialization constants setup in app-side Vulkan code
```C
u32 block_size = 32;
//char *shader = "../code/shade…
-
Maybe add an option to conditionally map those types in HLSL to AMD float16_t/int16_t/uint16_t. Reference the requirement https://github.com/KhronosGroup/glslang/pull/1266.
-
### Problematic code:
**HLSL** shader with this:
```hlsl
#include "shared\common.h"
```
### Expected behaviour
Successful preprocessing and compilation.
### Current behaviour:
Preprocessing er…
-
### Problem
We use matrix swizzeling in our HLSL code, and compile the code to SPIR-V using the C++ glslang API.
After some debugging with RenderDoc, we discovered that the matrices that were indexe…
-
With a shader
```glsl
#version 450
layout(local_size_x_id = 18, local_size_z_id = 19) in;
layout(local_size_x = 32) in;
void main() {}
```
running
```
glslangValidator -V shader.comp -…
-
The following shader will produce a runtime validation error (note: spirv-val does not catch this, but Vulkan validation does):
[VUID-StandaloneSpirv-Offset-04663] Image Operand Offset can only be …
-
I'm getting this error while building:
```shell
instant-ngp/src/testbed.cu:175:23: error: no match for ‘operator=’ (operand types are ‘ngp::Testbed::Volume’ and ‘’)
175 | m_volume = {};…
ra100 updated
10 months ago
-
### The extension's version
1.3.8
### VS Code's version
1.92.0
### Extension host
Desktop VS Code
### Operating system
Windows 11 x64
### Description
Hi
Error reporting doesnt work. No mat…
-
Hi,
just wanted to test if possible to run fast VkFFT library (https://github.com/DTolm/VkFFT) under MoltenVK..
using latest MoltenVK from Vulkan SDK 1.2.154..
the library compiled fine using cma…