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As it is right now, `betty` uses the imperial system by default (for things like, say, the weather).
This makes these answers understandable for only three countries in the world, while people from t…
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The current plan is 2 1x4 neokey strips. That gives me 8 keys to work with. The current plan is:
- [ ] Position / Jog (2 states) Hold and Lock at the same time to change mode
- [ ] Metric / Imperi…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
I need a 1/16 hole, and the face came back as Diameter 1.5875 with no units. A quick…
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The colors on the T_Imp_HighwayMStone markers are extremely washed out and almost imperceptible. The Color Roads are well maintained, and these markers should be clearly visible to the player. It woul…
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**Is your feature request related to a problem? Please describe.**
This is based on a user feedback enquiry received recently; it would be useful to allow ingredient quantities to be displayed in imp…
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I have the below
entities:
- sensor.canadian_imperial_bank_of_commerce
- type: custom:entity-attributes-card
entity: sensor.canadian_imperial_bank_of_comm…
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Hi can there be an option to remove imperial units completely?
I particularly dislike imperial units, so don't really care even if the conversion is occasionaly buggy. Not that I can read the imper…
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**File:** Imperial_Rome.catz
**BattleScribe version:** 2.03.06
**Platform:** Windows
**Dropbox:** No
**Description:** The cost of veteran legionary is 32 not 24, this unit is 24+8 denaries from mi…
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```
And add timers in the log file too
```
Original issue reported on code.google.com by `bernet.a...@gmail.com` on 3 Sep 2013 at 12:36