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Traditionally, the density of fragment shader invocations for a given triangle is constant across the framebuffer. Variable Rasterization Rate is a feature that can run more fragment shader invocation…
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Better performance with divergent kernels and more localized data sharing is a strength of modern SIMT hardware, making massively parallel algorithm considerations viable for more fields than before. …
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We've heard from the Metal team that aliasing render targets is important for memory use.
### The Problem
Imagine a WebGPU application that renders to a texture, then reads from that texture to …
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I found some additional limitations if we want it to be possible to back GPURenderBundles native objects (Indirect command buffers, Bundles, secondary command buffers). As discussed previously, it is …
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Task/Check list for investigation
- [ ] interpret the issue reported ( e.g. Amplitude Diff between BB and SM waveforms)
inspecting figures oper events per staiton as provided par jessie: in *…
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### Motivation
We want to unify all of our agents to use the new opentelemetry agent from grafanalabs: alloy. For this we need to first test out if alloy can deliver exactly the same capability as …
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Investigate if there is a possibility to create a helper functionality to suggest the user's optimal number of workers (threads?), memory, and similar given their use-case. Is there some way to use da…
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Discussion on [slack](https://elastic.slack.com/archives/C06KVRCAM6Y/p1720618021341579)
User should be able to link existing dashboards and runbooks in the rule form. When starting a new investigat…
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## Description
This is an investigation into the database queries being ran during syncing which is the slowest process in db-sync.
Currently to sync from nothing to the tip of the chain with no dat…
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This is one of the errors we've seen captured in New Relic that we'd like to dig into and understand, if not also resolve.
**Error message:**
405 Method Not Allowed: The method is not allowed for …