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I think this would be a very useful feature for some projects. Something like the ldtk rules systems allows really powerful procedural map generation. And also can be used for example letting players …
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I've been taking a look at the examples provided with the toolkit, namely Entities.ldtk and Test_file_for_API_showing_all_features.ldtk, and I've noticed that they both have duplicate tile entries tha…
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How can I configure kproject to use a proxy ?
Git is configured to use a proxy :
```
git config --global --add https.proxy http://user:password@url:port
git config --global --add http.proxy http…
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As far as I am aware LDTK multi worlds is not supported yet? Multi worlds is still an experimental feature in LDTK.
Though I wonder if anybody has a good way of handling multiple worlds in their ga…
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Currently, when saving a project with external levels, it seems the external level files are written to in a strange way. For whatever reason, external level files become unavailable for a moment whil…
Trouv updated
2 years ago
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Hey, it would be great to package ldtk to be available via flatpak!
I have no experience in this area otherwise I would likely just do it myself, so consider this just a friendly suggestion as I lik…
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I've been testing bevy with some plugins and I can't figure how the camera translation and scaling works.
On a 1080p screen I have to translate the default 2d camera position on the x axis by preci…
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How do you plan to handle the update to 4?
Not at all?
Maybe?
Soon?
Dont know yet?
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As it stands right now levels can only be moved one by one, this makes adding a level in the middle of the map very tedious. Being able to move multiple levels at once would be a very handy feature. T…