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Do you already implemented a way to load Google maps tiles?
As I understood , in `iTowns` implementation you already using `bbox`, `zoom`, `width` and `height` to retrive the `png` instead `Google…
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Please generate the missing map tiles, we ask for it in the forum form the begining of the leaving world season 4.
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Dear Concern,
Well in our project we cant see the tiles of the map. Other things like
dragging, zooming, tapping the Map, plotting pin points as well as there
delegate methods work fine in proje…
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I'm guessing this is because my work proxy is very excited to block things.
![image](https://cloud.githubusercontent.com/assets/2136286/16739827/fd955f1a-4769-11e6-85b7-6f73bf48d881.png)
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```
Dear Concern,
Well in our project we cant see the tiles of the map. Other things like
dragging, zooming, tapping the Map, plotting pin points as well as there
delegate methods work fine in proje…
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If you add tiles to a map (32x32 grid) from a tileset that uses a 32x32 grid, the map will render perfectly. But, if you then add some tiles to your map from a tileset that's a different size (i.e. 64…
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(This is probably not something that users request a lot but I thought I would suggest anyways - and I take no offense if its not considered a high priority..)
I assembled a collection of urls (lay…
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We often use `flyTo`, but maplibre doesn't seem to be smart enough to prefetch tiles along the animation path.
The same is true for user mouse-movement (pan / zoom / rotate).
Ideally, the map woul…
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While I can't imagine this ever being useful while editing, it shouldn't be too hard adding this after doing the same on the community dashboard. Depends on issue #23.
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e.g.:
```mlir
%19 = affine.apply affine_map ((d0 floordiv 64) * 64)>(%arg3)
%20 = affine.min affine_map (((d0 + 31) floordiv 64) * 64 - (d0 floordiv 64) * 64 + 64, (d0 floordiv 64) * -64 + …