-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
-
Thought it's worth mentioning that Tiled now supports parallax scrolling from within the editor itself. Will this be something that pyscroll will eventually adopt or are we going to have to continue w…
-
```
I have been evaluating 2D game engines for the Android (Rokon, Angle Cocos2d
etc..). So far I have notcied that none of the engines support any standard
tile map formats.
One of the biggest ti…
-
```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
-
```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
-
```
Tiled 0.7.0 introduced a change to the map format, where tiles may be
horizontally and/or vertically flipped. This is stored in the high bits of the
tile gid.
http://www.mapeditor.org/2011/07/ti…
-
When selecting a different frame from an atlas (in the assetPreview panel), the frame gets updated, but it's other properties (width / height, scaleX / scaleY) do not.
A side-effect of this is that i…
-
```
I have been evaluating 2D game engines for the Android. So far I have notcied
that none of the engines support any standdard tile map formats.
One of the biggest tile map formats on the iPhone …
-
`sourceFileMap` attribute is not implemented for the `godot-mono` launch configuration type?
**OS/device including version:**
Windows 10
**Issue description:**
Basically, [this](https://gi…