-
The function for creating turnaround flags creates the RangesMatrix with axis samps, but maybe it should be axes [dets, samps]. For the filterbin mapmaking, the turnaround flags will go directly into …
-
### Checklist
- [X] I have [pruned](https://pgm.dev/docs/guides/packaging/pruning-chunks) the map.
- [X] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the [README](ht…
-
Hi,
I would like to programmatically create a map and generate the image offline.
Do you think it's possible?
I know Python but not Django and I have difficulty to found where the map format is imp…
-
not really a buff but now that I have ur attention fix stealth cooldown. It does not work like intended and sometimes will just uninvis u after like 2 seconds and give u the full 30 second cooldown
…
-
### If you dont feel like reading,
More unique-ness to maps, since its the same like 4 blocks repeated, and this would solve for that without adding new blocks, just textures.
### Overview
Adds s…
-
This is not a bug report or really an "issue" but more of a conversation. I was encouraged to post here. @paganol @ziotom78 @marcobortolami @silviamich @fpiacentini
binner.py adds each data sample…
-
Hello, I hope this isn't unwanted, but I just came up with a little concept on how we could have custom player models:
In the Options, or under Skin Customization you'd have a new **menu called "Sk…
-
Slider from about 50% to 100000% (current max, current min is 100%)
Sliders for min, max and lock.
Min and max are always 1 unit apart at least, with max greater than min.
Lock is a value that can …
-
### Checklist
- [x] I have [pruned](https://pgm.dev/docs/guides/packaging/pruning-chunks) the map.
- [X] I have agreed with assigning the CC BY-SA license to this map, as mentioned in the [README]…
-
Like in the title, it would be very beneficial for mapmaking to see the ranges of force and shield projectors in map editor (when you click "Edit in-game").
* Force projector (the serpulo shield) c…