-
**Describe the bug**
When selecting a material variant and subsequently enabling viewport "Hardware Texturing", maya crashes with some of our assets. The problem seems to arise if the variantSet is…
-
Hi can u Include maya 2024?
-
**Describe the bug**
Hi,
we find usdPreviewSurface shader draws black in VP2 when the object is animated.
we find some workarounds:
- uncheck the `consolidate world` seems to fix the issue
- o…
-
I installed this in Maya 2019 and noticed that the onion skinning was not working in the viewport. I confirmed that the onionskin renderer was selected, I also buffered each of the keys set on a simpl…
-
```
What steps will reproduce the problem?
1. create a set
2. press 'S'
3. release 'S' without selecting anything
4. Now when ever I right click the menu comes back and won't allow me to select
anyth…
-
Converting an egg with named UV fields to maya produces a maya binary with broken UVs. For instance the top tag will convert with broken UVs but the bottom one will convert correctly.
```
UVMap {…
-
In the source / app_config.h @ line 22
Wi-Fi module was defined AW AM457 instead of u-blox MAYA-W1 as below
/* @TEST_ANCHOR */
#define WIFI_IW416_BOARD_AW_AM457_USD
/* @END_TEST_ANCHOR */
It…
-
**Describe the bug**
When loading e.g. `pointcacheFoo` in asset `nugget` the loaded namespaces by default is `nugget_pointcacheFoo_01_`.
However when I switch it to `pointcacheBar` in asset `hero…
-
QT.py is ready https://github.com/mottosso/Qt.py
-
**Is your feature request related to a problem? Please describe.**
Unable to export selection only or defined layer.
It is needed to be able to separately export subd and low poly caches.
High pol…