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## Describe the bug
While validating an [upgrade to Moddable SDK 3.6.0](https://github.com/Agoric/agoric-sdk/issues/6759) from the fork we've been running, I attempted to validate that an upgraded XS…
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Can we make it possible to limit the maximum of an arbitrary creature type that one can have in a deck?
Suggested in conversation with @newbiedoodle here: http://chat.stackexchange.com/transcript/mes…
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Thrown item, entangles an enemy
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Particle effects description xml (for example particles.pkg/Tanks/shots/shot_auto_01.xml) can't be decoded with wotTools.exe
Your wot python lib seems to decodes just fine, but unpacked XML is not rec…
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**Build environment:** macOS
**Moddable SDK version:** [c40c945](https://github.com/Moddable-OpenSource/moddable/commit/c40c945bdfd3b88b0b907cd2a246e86816b8a87f)
**Target device:** desktop simulator…
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The "Mod API" for any game/app consists of:
- The files in the asset manifest that have not been blacklisted
- Classes, member variables, and function calls whose surface area is exposed to script…
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Hello,
I recently trying to setup Moddable SDK into new Raspberry Pi for educational purpose.
however, it seems installing esp-idf something goes wrong.
Installing Moddable SDK, it's OK. hello wo…
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Compare performance of quick-lint-js' CLI against the following tools (in parse-only mode ideally):
* ESLint
* RSLint
* deno lint
* TypeScript
* Flow
* Acorn parser with Node.js
* [swc](https…
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This is a future step, but I wanted to capture the previous discussion in https://github.com/tc39/proposal-realms/issues/206
As both the implementation and specification evolve, we need to carve a …