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I entered a null (no value) for the manufacturer when generating a MUD file. I got the following MUD file:
{
"ietf-mud:mud": {
"mud-version": 1,
"mud-url": "https://sensor.nist.local…
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Core was generated by `build/circle 4000'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 GET_INVIS_LEV (ch=0x55ffef875a30) at /home/mud/mud/src/entities/char_data.h:870
870 …
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This is for after the tech demo.
[MUD](mud.dev) simplifies development by synchronizing the frontend and the backend easily (amongst other things).
We can't really use MUD today because the game…
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Hi.
I hope you are having a great new year so far.
I can't make heads or tails of what I am supposed to do to be able to train this application. For example, the README talks about the need for …
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#0 battle_affect_update (ch=0x558ae8473560) at /home/mud/mud/src/affects/affect_data.cpp:259
#1 0x0000558ad198b95c in update_round_affs () at /home/mud/mud/src/fightsystem/fight.cpp:1716
#2 0x000…
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https://mud.dev/
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As we move more functionality into `mud`, I want to have a clear delineation that is communicated in the README about what this repo is for, and which contributions should be in `mud` vs `mud-examples…
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I'll leave the complete output:
D:\Engines>git clone https://github.com/hugoam/toy --recursive
Cloning into 'toy'...
remote: Enumerating objects: 900, done.
remote: Counting objects: 100% (900…
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### Bug type
Component
### Component name
MudTextField
### What happened?
MudTextField component always renders inputmode attribute in the generated HTML.
< input class="mud-input-sl…
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# Hero Description
**Grimer / Muk** is a **Pokémon** that can use your mud body to gain advantage. **Grimer's muddy, rubbery body can be forced through any opening, however small.**
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Dxnjo updated
4 years ago