-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
What steps will reproduce the problem?
1. Run Star Wars - Rogue Squadron (U).
2. No gfx displayed.
3.
What is the expected output? What do you see instead?
Expected output is ...beautiful texture…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
Have controller related stuff (keybinds) display with its actual controller button instead of the n64 (and the extra ones).
Would also be cool if other mods could take advantage of this too (ei api m…
-
* Is the issue reproducible on RetroArch with the same core? If so, it's very likely a core issue and the upstream core repository is a better place to file it
**Describe the bug**
A clear and con…
-
In many games for PSX, N64, Saturn, Dreamcast, some SNES, maybe PSP or even on all systems. The games are unplayable because dark areas look inverted or "negative" no matter which emulator I use.
…
-
After updating to MiSTer v231018, OS v231108 my 8bitdo DIY BT Controller Kits (N64, NES, SNES) will not resync after a cold reboot / power cycle.
Going back to MiSTer v230423, OS v230501 everthing…