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![image](https://github.com/user-attachments/assets/7bcb255e-dcc6-4008-8c78-f97ffd310921)
My C# project prompts that libssl is needed after Native AOT compilation, so how can I link libssl into t…
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First of all, this is a great project, thanks for it!
Today I tried to compile a Godot (Mono) game for iOS using AOT since it's the only option for iOS C# in godot for now, and when including this …
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I'm trying to use lld-link to link [C# NativeAOT](https://learn.microsoft.com/en-us/dotnet/core/deploying/native-aot/) apps targeting Windows on Linux, the tooling for which generates an rsp for link.…
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The 3 runtimes - Mono, `CoreCLR, NativeAOT` - have separate code that should be moved to a shared space:
- `ipc_get_process_id_disambiguation_key`: Currently, very similar code is shared by the thre…
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Hi owner, contributers and members,
I am reaching out to you regarding a feature request and seeking confirmation on the release plans for a NativeAot-compatible version of FastEndpoints.
Currentl…
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_The MonoGame Foundation wishes to incentivize the deprecation of the current console .NET runtime (BRUTE) in favor of switching to NativeAOT. This is a paid bounty._
📃**Full details**
The .NET …
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### Describe the bug
A clear and concise description of what the bug is.
I tried creating native android library with NativeAOT and .net 8 (stable release) and it asked me to install 'mobile-l…
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We could set the right context value if `AotHelper.IsNativeAot==true`
vaind updated
9 months ago
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As part of adding AVX512 and EVEX support, we need to ensure the new registers are supported where required. Outside the places we've already handled, we need to double check the following additional …