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I tried to implement in a Nativescript-vue project :
- `@nativescript/canvas`
- `@nativesrcipt/canvas-three`
- `three`
added some visual code in `App.vue` :
```
thi…
mho22 updated
2 years ago
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```
"dependencies": {
"@nativescript/canvas": "1.0.0-alpha.2",
"@nativescript/canvas-phaser": "^1.0.0-beta.0",
"@nativescript/canvas-polyfill": "^1.0.0-beta.0",
"@nativescript/c…
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Hi!
Hope you're well.
I am trying to integrate pixijs on nativescript so I can utilize, but I'm facing an issue which unfortunately does crash the app at any case when I integrate the @nativesc…
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Im trying to create a new iOS type "squircle"-shaped buttons in one project and came up with the idea to draw the the curves using some kind of custom paint and found this plugin. I managed to create …
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[Home.vue.zip](https://github.com/NativeScript/canvas/files/6705234/Home.vue.zip)
[CanvasTest.vue.zip](https://github.com/NativeScript/canvas/files/6705235/CanvasTest.vue.zip)
In this simple test,…
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I am trying to create a THREE.Sprite with an image texture.
I am using the THREE library as loaded by @nativescript/canvas-three
I apply the following code (scene and camera already set up):
``…
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✔ Getting NativeScript components versions information...
✔ Component nativescript has 8.0.2 version and is up to date.
⚠ Update available for component @nativescript/core. Your current version is 8…
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I noticed there is this piece of code when running GLThread in android.
https://github.com/NativeScript/canvas/blob/master/packages/canvas/src-native/canvas-android/canvas/src/main/java/org/nativescr…
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### Issue Description
When running `tns build android`, I get an error:
```
A problem occurred evaluating root project 'gesturehandler'.
> Could not find method compile() for arguments [{name=wi…
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I am trying to use the canvas + canvas-pixi on an app running on Android TV. When run on an android phone device (Pixel 5 running latest Android) it works as expected. When the same code is run on an …