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first off:
-bradley shut
-jonas shut
-memegod shut
okay now onto the nerfs: (these will be implemented somewhat one at a time to test to see how much we have to wound the class without killing …
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Hi,
Thank you for the implementation.
I noticed you used the pixel coordinates (coors in Generator module), while in the paper they used 3D coordinates in space x = (x, y, z).
Is there a reason f…
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I Play shally and as a shally player i know how vital purge is to the viablity of the class and also how annoying it is to be purged, however i feel any nerfs to this spell would destroy the shally cl…
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Hi, @bennyguo
I wonder why you are using another NeRF to model backgrounds for neural reconstruction. In the original NeRF paper, I think the designation of using NeRF++ to model background is due…
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## Cilium Feature Proposal
Thanks for taking time to make a feature request for Cilium! If you have usage questions, please try the [slack channel](http://slack.cilium.io/) and see the [FAQ…
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Currently, COLMAP generates extrinsics for each output frame without testing if they are suitable for NeRF rendering. The NeRF worker can only support 360-degree captures with the camera facing inward…
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Thank you very much for your reply(https://github.com/nerfstudio-project/nerfstudio/issues/3090)
I am currently studying NERF and 3DGS, and I have some new question
1.What does "at that current pe…
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### Ability name
Listed below.
### Description
Match ID:
6772094553
Please analyze this match ID in its entirety and let us know your thoughts.
Right now many things need to be done about this h…
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Hi @SharkWipf. Thank you for repo!
Could you share sample dataset to check your code?
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This would be a set of tweaks to toggle Custom-G's balance and other changes from Custom on and off.
A few of the notable changes:
- No thirst mechanic.
- Violent Garden/Shadow Step/Strings speci…