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# 目录
- [Canvas 入门文档](#issuecomment-806497460)
- [Canvas 参考手册](#issuecomment-893118858)
- [awesome-canvas](#issuecomment-1276977899)
- [Three.js 文档](#issuecomment-2019499256)
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## 系列教…
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I request that the following data is removed from The Stack and StackOverflow:
- Commits
- GitHub issue
- StackOverflow:
- sebbernery/Staaxe
- sebbernery/haxe-phaser3
- sebbernery/haxe-…
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Game Engine IDEs like Unity have a nice particle system editor that allow you to preview the particle effect in the editor itself. https://docs.unity3d.com/Manual/PartSysUsage.html
There are sever…
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## Version
* Phaser Version: 3.80.1
* Operating system: ios
* Browser: Safari
## Description
4 results ([portrait-primary](https://www.w3.org/TR/screen-orientation/#dfn-primary)…
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I'm using **Phaser3** in next.js environment. It means, i'm using es6 when i import Phaser, not using es5(`require`)
Everytime i import Phaser and build it, it cause an import error message.
```…
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## Version
* Phaser Version: All versions on phaser.io
* Operating system: N/A
* Browser: N/A
## Description
There are 162 broken links on the phaser.io website. The complete list is attached…
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Use React for menus and overlays. This is fully aware there are limitations to this sort of UI, such as the inability to pur UI *behind* the canvas, but its great for menus and things like that. Many …
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Regarding gestures (particulars for mobile device support), I’d like to be able to specify a particular game object to receive certain kinds of gesture events, and to have other game objects ignore th…
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Cannot set properties of null (setting 'clickTarget')
TypeError: Cannot set properties of null (setting 'clickTarget')
at set clickTarget [as clickTarget] (webpack-internal:///./node_modules/pha…