-
```
When working with a lot of diffrent assets you soon realise how unorganized the
whole thing is getting.
I noticed while developing a small game, with really not many assets, I ended
up with 11 i…
-
```
When working with a lot of diffrent assets you soon realise how unorganized the
whole thing is getting.
I noticed while developing a small game, with really not many assets, I ended
up with 11 i…
-
```
When working with a lot of diffrent assets you soon realise how unorganized the
whole thing is getting.
I noticed while developing a small game, with really not many assets, I ended
up with 11 i…
-
```
When working with a lot of diffrent assets you soon realise how unorganized the
whole thing is getting.
I noticed while developing a small game, with really not many assets, I ended
up with 11 i…
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### Describe the bug
Programs mounted in zip files don't launch since after version 0.83.23.
### Steps to reproduce the behaviour
Mount a zip file as drive c
Try to launch program
Dosb…
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Hi, I'm developing a translation system for Rakuen that replaces game images by translated images in a distinct directory (outside Data): https://github.com/JoaoFelipe/rakuen-translation/blob/f9998825…
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The OpenNotrium executable requires files to be in the working/current
directory instead of in a shared data or config dir.
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### Describe the bug
There is a significant delay during the transition from character select to entering the game world when using the MinGW build on the Windows test server. The Linux counterpart b…
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To facilitate debugging and implementation of other features it may be worth considering adding support for using files from extracted MPQ archives.
[Zezula's MPQ Editor](http://www.zezula.net/en/mpq…
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### Description
Since today I am getting the following error when compiling with `emsdk`. Before it worked fine.
```shell
CMake Error in CMakeLists.txt:
Imported target "SDL2::SDL2-static" i…
skhaz updated
10 months ago