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The naive generation of random integers in some range `[0,n)` from a random number source of range `[0,N)` is biased if `N` does not evenly divide by `n` (i.e., for all practical purposes, if `n` is n…
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The thrust::uniform_int_distribution uses uniform_real_distribution under the hood.
However, for 64 bit numbers this means the lower 12 bits are always 0.
For example:
```
int main( int argc, ch…
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> I should create issues for all these... Maybe I could create a "brainstorm" issues to dumps all ideas in it, and later create specific issues as needed
- [ ] cl-ppcre v.s. [one-more-re-nightmare]…
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Could we let seeds be inputted as text (on the bingosync site)? Is there a reason for it currently only working with numbers?
The seeded random function used in generators work as text just as well…
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We have an RNG interface and at present we can select between gsl and boost, although I'm not sure if the boost interface is functional.
Since we're moving towards making boost an optional dependency…
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This is a a cross-post from the boost developers mailing list from App 10.
Boost.Random and the C++11 standard library ship with a 24- and a 48-bit
RANLUX pseudo-random number generator (PRNG). I …
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```
As we have discussed, the VTR flow produces different results in Linux, Max or
Windows.
I've tracked the problem down to ABC. ODIN produces identical blifs; however,
when ABC optimized the bli…
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```
As we have discussed, the VTR flow produces different results in Linux, Max or
Windows.
I've tracked the problem down to ABC. ODIN produces identical blifs; however,
when ABC optimized the bli…
-
Hi,
We have several questions on the code structuring and function functionality inconsistencies:
---
## Pattern-based methods
### General/Noise Generation
### 1.
In some environment …
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When trying to use pgc with a fully updated visual studio 2019 (version 16.7.5) I can
use generators as
```
// Make a random number engine
pcg64 rng(1234);
```
without any problem, but when …