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Hi,
It's not really an issue, but rather an help request.
I'd like to export the head's model, but when I import the result file into my game engine, the model is splitted into 4 parts ("Teeth"…
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### Description
As requested, here is another report with a demo project attached.
I noticed that my vertex batch numbers increased dramatically recently and I quickly found out the reason why: ea…
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Hello! I would like to render a beacon animation as a layer image as outlined in:
https://docs.mapbox.com/mapbox-gl-js/example/add-image-animated/
However, it is very inefficient in CPU usage and …
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The proprietary app of the LED Badges has a storage functionality for 8 types. Please add this functionality to the app.
These 8 Storage places mean the the badge LED art is stored directly on the …
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It's unclear what should be done when an iframe is offscreen and rendering opportunities for it are throttled, see spec for that state [here](https://html.spec.whatwg.org/#:~:text=Remove%20from%20docs…
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First, thanks for this great tool! Was actually going to implement a similar thing myself until I found Sozi!
### Summary of your problem or feature request
Proposal: Mark frame as "intermediate…
myrho updated
6 years ago
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### Have you read the latest version of the FAQ?
- [X] I have visited the FAQ page right now and my issue is not present there
### Is there an existing issue for this?
- [X] I have searched the exi…
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Calling requestAnimationFrame() in the live-editor and then continuing to edit code causes a huge stack-up of animation frame requests, causing the canvas to run more code faster and faster until it l…
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Please ensure you have given all the following requested information in your report.
#### Issue details
When trying to blend animations of 3D models with `animate()`, blending an animation that ha…
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### Is your feature request related to a problem?
It was recently changed so that spine animations do not update their bone data for skeleton_bone_state_get until after the sprite is actually drawn…