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_NOTE: sorry its long text. Feel free to do what you want with those ideas / suggestions...
(maybe split into smaller tickets, pick some or not. Or simply close with "wont fix" ^^)_
# Introducti…
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What do you recommend doing when you cannot extend ViperFragment or ViperActivity? Let's say I have a custom view that already extends DialogFragment, what's the approach to rigging up / binding the p…
elprl updated
5 years ago
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**Describe the bug**
Currently some of the facial rigging seems to be limited to certain parts: eyes, eyebrows and mouth.
These alone makes the expression very stale and empty.
Not sure if the mo…
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# How to develop a custom Amazon Sumerian Host avatar?
I want to develop a custom **Amazon Sumerian Host avatar**, like Luke.
* Is there a service that can help me to do that, perhaps **ReadyPla…
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- Create appropriate design of the main character.
- Create 3D module of the character
- Create Texture and materials
Adding colour and textures to the 3D model
- Rigging the character
Creat…
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Hola! Just wanted to try this rigging tool and I have run across a problem. I followed the instructions in installing the scripts and have updated my Python to the latest version however I keep gettin…
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Little Mike is now private on YouTube. That was an old campaign anyway (Blender 2.7). That leaves Lego character which is also 2.7.
I have two students testing this 9 part modelling and rigging ser…
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# Motivation
Mesh prims have a complex form but by now such a form is not able to move like a regular flexible prim.
You can only imitate flexible moving by rigging the mesh to a skeleton (eith…
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Currently, bones orient to face down their positive Z axis, such that positive Y is their UP, like Object3D's are in three.js. Looking at other rigging solutions, can't seem to find any good or consis…
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Apparently the global boops variable is lefted in some "public" mode and you can modify it from web consoles just using ` this.boops = value`
Even if this is a very minor bug i feel like i have to…