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**Is your feature request related to a problem? Please describe.**
- The number of Runes increased very quickly. Need to manage rune integration by chainlist
**Describe the solution you'd like**
…
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**Describe the bug**
In the Dwarf campaign of Thorek, one of the final high-end rewards of his Artifact Vault feature doesn't work as described in the tooltip.
The "Ancestor Rune of Grungni" army ab…
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This compiles and runs successfully:
```
type Bar:
foos Foo (0..*)
type Foo:
attr string (1..1)
func FuncFoo:
inputs:
newFoos Foo (0..*)
test boolean (1..1)
…
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Hey man! What about to add a drop down menu and an import button, just for the possibility to choose between all the runes and the spells sets created with the advanced editor? Hope you'll take in coi…
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### Describe the problem
Svelte 5's reactivity introduces a requirement for at least one layer deep of nesting when reactive state is defined outside of the top level of a component, and in many ca…
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https://www.decentralised.co/p/let-the-rune-games-begin?utm_source=%2Finbox&utm_medium=reader2
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In the current implementation, `ord balances` command takes too long to show all rune balances. My suggestion is to add new parameter like "--rune" to specify which rune balances want to display.
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I hate the design I came up with for this for v2:
```cs
///
/// Represents a single row/column in a Terminal.Gui rendering surface
/// (e.g. and ).
///
public class Cell {
///
/// The …
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**PLATFORM and OS or BROWSER:**
Console
**DCSS VERSION AND GAME INFORMATION:**
.30
**DESCRIPTION:**
On this seed: 12816408295720546860 I found a collapsed Gauntlet on Lair:3 behind a ru…
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damage from it is very low
about half of dr.damage says into naked char (0 resi no dmg reduction from talents) and its not reacting to changes in spell_bonus_data :-(