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Implement keyboard input (such that it behaves exactly like shadertoy does).
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## Smoke Blur
https://vimeo.com/148481861
## MNPR
Article: https://artineering.io/software/mnprx
Source code: https://github.com/semontesdeoca/MNPR/blob/master/shaders/PrototypeC.fx#L1189
https…
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Elephant SDF has a reference to "pi" which is not defined anywhere else.
Secondly, the burger SDF links the wrong shader. The correct version is here: https://www.shadertoy.com/view/WsXSDH
Thanks fo…
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## Description
I recently discovered ACEScg via a [ShaderToy](https://www.shadertoy.com/view/WltSRB), but it seems like there's a complete lack of Rust crates that implement conversion functions fo…
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Smooth HSV
https://www.shadertoy.com/view/MsS3Wc
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https://www.shadertoy.com/view/wlXBWM
Please m(_ _)m
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Hi,
I'm getting the following error even after using the proposed "fix" in ComfyUI manager:
```
Failed to load library ( 'libOpenGL.so.0' ): libOpenGL.so.0: cannot open shared object file: No s…
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I am playing with the examples, specially framebuffer, i know how to pass a shader as a texture to another shader using framebuffer, but how to pass to a shader its previous state, like in shadertoy …
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- [x] https://github.com/jedypod/gamut-compress
- [x] https://www.shadertoy.com/user/bjornornorn
- [ ] https://www.itu.int/pub/R-REP-BT.2407
- [ ] https://drafts.csswg.org/css-color-4/#css-gamut-ma…
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If we had a means of displaying a texture's value (say if the value is of size[1]) we could render that single value to a canvas. This would make it so that we don't have to call readpixels, even for…