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We are thinking about adding a metadata in glTF to know if a model should be rendered shadeless, since we have a bunch of them (especially 3D scans or anime/drawing models) that are available in glTF …
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I am currently starting at this script generated via app called ArtRage. Maybe this can be an interesting study in Sverchok.
https://www.artrage.com/manuals/getting-started-artrage/older-desktop-edit…
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##### Description of the problem
Currently, there is no way to expose the inverse of the modelMatrix to a shader, which means you must write an inverse function in the shader, which is slow on old…
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Project can't be opened for me using 4.15; what version should I be using? Thanks!
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I was having many troubles today getting my Vive to work on my WebVr demos. It would constantly fail to display on the HMD, showing the error about compositor not being fullscreen. (pressing the 'make…
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Partikkelpainter aĺa Tiltbrush. Trenger kun fargevelger og én pensel (ikke flere pensler)
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Hi again,
I've built a small application with your awesome toolkit to make some text appear.
However, I'm unable to run my project at the same time as a game. I see you have an example with your ove…
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When pairing the controller it goes through to the screen where I can see the controller and calibrate the magnetometer and test the rumble but the LED on the controller stays solid and I can't reconn…
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In order to make the PSMoveService broadly usable I think it makes the most sense to create an OpenVR plugin. This will expose the psmove controllers and the ps3eye trackers to SteamVR. Fortunately Va…