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### Bug description
After migrating my project from beta 3 to 2.0 I noticed some error messages in the console. They are not fatal and can be ignored, but the main problem is that the camera does n…
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### Reproducible in vscode.dev or in VS Code Desktop?
- [X] Not reproducible in [vscode.dev](https://vscode.dev) or VS Code Desktop
### Reproducible in the monaco editor playground?
- [ ] Not repro…
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It's been suggested that a switch to tree-sitter would open up editor integrations
I should investigate swapping out Pest or generating tree-sitter from pest.
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Baumdarstellung (Exploreransicht) der Skills als React-Component (Vor mals Folder-Editor).
![Skill-Tree](https://github.com/user-attachments/assets/67d88f80-ad2b-46f6-a126-a13b59c2aa19)
# Eingab…
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in several places of the editor, we may need to look for object in the libraries.
For example when creating an attribute, then we wan to set the type for it (Boolean, String ...)
the `Typed by` …
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Information:
**Models**
- MDL format: https://developer.valvesoftware.com/wiki/MDL
- Sledge Editor MDL code: https://github.com/LogicAndTrick/sledge/tree/master/Sledge.Providers/Model/Mdl10
- FT…
Tox86 updated
2 weeks ago
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Hi Lotte! One minor issue and one major:
1. There are a couple of meta files in the unity plugin that don't have associated files, as the `*.pdb` is ignored, but their associated `*.pdb.meta` isn't…
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### Description
I tried with the files in the Twenty Twenty-Five repository.
`styles / blocks / 01-display.json`
The CSS is shown properly inside the Gutenberg editor but the css rules are missing o…
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**Summary**
It would be nice to be able to swap between tree and raw text editors with a macro or keypress, or at least a button on the screen. This would make it much easier to edit as I use them in…
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### Before opening this issue, I ensure that...
- [X] I have checked **both open and closed** issues and confirmed this feature has not already been requested.
- [X] I acknowledge the addition of thi…